How do you call the default media player to play a wav file in Java?
I have created a simple script that will detect the users device and if that device is mobile than it will redirect to the mobile side. When you are on mobile the site will create a cookie that should
I need to play three musical tracks one after the other in a circle. It is necessary that its are not loaded again and were in the cache. I use this code. Everything works fine on localhost, but only
As I said above In the code below when i click the button music is play but When I click button for the second time not pause and Will play again what can i do? please help me public class AudioPlayer
I make parse from JSON. NSString song in JSON have many tracks. So I need these tracks to play. I also created a button for music in tableviewcell. But when I pushed on my button player play only la
I need to play a continuous background music for application only when application is visible to the user . it stops only when application is goes background or terminated. How can I do that ??? Than
I have written a simple class to play audio files in a simple game. It works fine for small sounds like a gunshot or explosion, but when I tried to use it for background music I got this error: 'Faile
i am setting up a DISA in asterisk . what i would like to do is play a music to the caller while asterisk is receiving the DTMF. the DTMF would stop playing when it receives DTMF for # i have tried
I play music in my app using MediaPlayer. But music interrupts when I playing another sound (duration of sound is about 1 sec). The interruption is short, only a few ms, but it disturbs me. What shoul
What would be the easiest way to have a music file included in the App as looped background music while the app is running and the music pauses if the app is suspended and starts up again when the app
In creating my first game with the libgdx API, I've attempted to load 3 files for music playback. intro_music.mp3, start_music.mp3, loop_music.mp3. My goal: I want to load the intro music to play over
I am making a music game and when the user presses a note it will produce a sound. The sound naturally needs to play immediately when the user presses, so they can tell whether they are in time with t
Hi i am new in cocos2d android. I couldn't find SimpleAudioEngine and CDAudioEngine in android cocos2d that is in iphone cocos2d. Then how can i play background music in android.
I want to develop a music player for iPhone/iPad with the functionality: -Buffer and Play MP3 songs from server(no downloading). -Play. -Pause. -Stop. -Adjust Volume(Slider). -Song Status/ Playing tim
I have requirement from client to display google music of his album in android app from where he could sell it. I searched on Google and come to know that there is no Official API available for this,
Now I can play a music in android. But I want to play this sound in a random amount of time between 2 to 8 seconds.How Can I randomly play it that for example the first time, it plays for 2 seconds, t
I've been looking for a Google Play Music API. I want to link to tracks on Google Play Music so I can tell a user where to buy a particular track. Does anyone know how I can find and link to a particu
Google Play Music no longer appears in the Complete action using list for the INTENT_ACTION_MEDIA_PLAY_FROM_SEARCH intent. I know this used to work on 2.3 and Pandora and Spotify still show up. Has
I need to play songs from iPod library in my ios application. How should I do this? Help me please
For instance, if you were to run a Python script you would type python filename.py or if you wanted to run a C program make filename then ./ filename. How do you do this with .js files?
How can I play music from the ipod music library (like user-defined playlists, etc) at a different volume than the system volume?
The following code should play a silent audio clip on a loop to keep an application active in the background: //set sessions .... ......... //play audio_player = [[AVAudioPlayer alloc] initWithContent
I'm not completely sure if this is used with Cocos2d, but I would like to know how I could let the user play their own music from their playlists or if my application could randomly choose a song from
How to make custom layout for android notification. Just like android's music player that have buttons, cover image in its notification music. Do you have idea? Can you give an example? Thanks.
I followed the link for coverflow implementation http://www.inter-fuser.com/2010/02/android-coverflow-widget-v2.html Here with onclick event I want to play songs from sdcard , I mean on clicking each
I'm trying to play music from my profile in soundcloud, I downloaded sounCloud API project, but it looks very difficult, maybe exist easiest way? Help me please. Thank you.
How am i suppose to use this android.intent.category.APP_MUSIC to launch the music player? it doesn't work if i call makeMainSelectorActivity Intent intent = new Intent(); intent.makeMainSelectorAct
In Android, is there anyway to play a music/video file via another phone like Apple airplay? I think vlc can create a media server via rtsp protocol for another phone to get the stream and play it. Bu
i need to implement flashing effect for my UIButton when button click action as like iPhone default music player play/pause button effects? what is the best method, UIViewAnimation? help me with some
In the Google Play Developer's Console, I am trying to set my app's category to Live Wallpaper, except that category is not listed in the available choices... This category clearly exists because it
In the iPhone music app, selecting Artist, Songs, or Albums presents a tableView with a verticl list of single letters at the righthand side of the UI that enables rapid scrolling. How do I enable thi