Add Cocos3D to existing XCode/iOS project
So I've recently successfully installed Cocos3D on my computer and I am able to create new "iOS" projects in xCode using the Cocos3D starter template. However, I currently don't need to start a new project. I just need to be able to integrate Cocos3D into an existing "iOS" project I am developing, the reason mostly being that the app for the most part will be a "typical" iOS app but only a handful of
views/view controllers need to be able to handle 3D graphics.
So does anybody here know an easy way to do this or can point me in the direction of an (easy to follow) tutorial?
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